Resume

SKILLS                                                                                                                                                    
Software:  Photoshop, 3D Studio Max, Flash, Illustrator, Maya, Corel Painter,
InDesign, ProMotion, Mudbox, Wacom Tablet
Traditional Art: Still Life, Life Drawing, Storyboards & Concepting - Pencil, 
Pastels, Prismacolors Pencils & Markers, Ink, Oil & Acrylic Paint

 
PROFESSIONAL ART  EXPERIENCE                                                                                             

Sourcingpartner, Inc. – McKinney, TX      2012-Present
Sales & Marketing Assistant/Graphic Artist


  • Assist sales team with spreadsheets and presentations for clients and customers.
  • Organize, maintain and distribute samples.
  • Design and print brochures, handouts, advertisements, and banners for trade show.  Create package art, product designs and die lines. 
  • Take photographs of products for materials, WebPages and Catalogs.

1st Playable Productions, Troy, NY           2007 – 2009
2D/3D ARTIST                                                            

World of Zoo (DS, THQ, 2009)
  • Lo-Poly modeled of animals and variations of parts to make up multiple species. 
  • Mini Game: Petting Zoo - Created 3D models, rig, and texture of three animals, animated chicken. 
  • Produced 3D models and animations for decorations, food, and toys.  
Style Lab: Jewelry Design (DS, Ubisoft 2009)
  • Co-developed with programming to produced a drag and drop 3D template system (main game play element).
  • Designed and created 2D art for charms and beads. 
Imagine: Cheerleader (DS, Ubisoft, 2009)
  • Animation Lead, responsible for all animations in game and supervision of artists
  • Completed numerous individual as well as team/group animations.
  • Researched and Developed with programming the optimization of characters to get as many on screen as possible, and as many variations as possible
  • Designed and Model, UV and Textured Main Character and five supporting characters
  • Designed and created 3D environments 
  • Created buttons and icons with animations
Club Penguin: Elite Penguin Force (DS, Disney Interactive, 2008) 
  • Made original 2D Flash animations 
  • Created buttons and icons with animations
  • Help setup process of transferring PC Flash assets to DS
  • Trained incoming artists on pipeline and procedures
Naked Brothers Band (DS, THQ, 2009)  
  • Engaged in Team/Client brainstorming sessions in developing the visual and game play aspects as well as optimization of models
EnerG Gym Rockets (DS, Ubisoft, 2007)
  • Concept design of game play elements for balance beam and uneven bars
Disney Princess: Magical Jewels (DS, Disney Interactive, 2007) 
  • Helped with NPC animations and models to ensure milestones were meet.
GoPets: Vacation Island (DS, Konami, 2008)
  • Modeled, textured, and skinned various food, toys, props, decorations and clothing 
  • Facial Animations for pets

EDUCATION                                                                       
Ringling School of Art & Design, Sarasota, FL
Bachelor of Fine Arts Degree in Computer Animation, 2006