SKILLS
Software: Photoshop, 3D Studio Max, Flash, Illustrator, Maya, Corel Painter,InDesign, ProMotion, Mudbox, Wacom Tablet
Traditional Art: Still Life, Life Drawing, Storyboards & Concepting - Pencil,
Pastels, Prismacolors Pencils & Markers, Ink, Oil & Acrylic Paint
PROFESSIONAL ART EXPERIENCE
Sourcingpartner, Inc. – McKinney, TX 2012-Present
Sales & Marketing Assistant/Graphic Artist
- Assist sales team with spreadsheets and presentations for clients and customers.
- Organize, maintain and distribute samples.
- Design and print brochures, handouts, advertisements, and banners for trade show. Create package art, product designs and die lines.
- Take photographs of products for materials, WebPages and Catalogs.
1st Playable Productions, Troy, NY 2007 – 2009
2D/3D ARTIST
World of Zoo (DS, THQ, 2009)
- Lo-Poly modeled of animals and variations of parts to make up multiple species.
- Mini Game: Petting Zoo - Created 3D models, rig, and texture of three animals, animated chicken.
- Produced 3D models and animations for decorations, food, and toys.
Style Lab: Jewelry Design (DS, Ubisoft 2009)
- Co-developed with programming to produced a drag and drop 3D template system (main game play element).
- Designed and created 2D art for charms and beads.
Imagine: Cheerleader (DS, Ubisoft, 2009)
- Animation Lead, responsible for all animations in game and supervision of artists
- Completed numerous individual as well as team/group animations.
- Researched and Developed with programming the optimization of characters to get as many on screen as possible, and as many variations as possible
- Designed and Model, UV and Textured Main Character and five supporting characters
- Designed and created 3D environments
- Created buttons and icons with animations
Club Penguin: Elite Penguin Force (DS, Disney Interactive, 2008)
- Made original 2D Flash animations
- Created buttons and icons with animations
- Help setup process of transferring PC Flash assets to DS
- Trained incoming artists on pipeline and procedures
Naked Brothers Band (DS, THQ, 2009)
- Engaged in Team/Client brainstorming sessions in developing the visual and game play aspects as well as optimization of models
EnerG Gym Rockets (DS, Ubisoft, 2007)
- Concept design of game play elements for balance beam and uneven bars
Disney Princess: Magical Jewels (DS, Disney Interactive, 2007)
- Helped with NPC animations and models to ensure milestones were meet.
GoPets: Vacation Island (DS, Konami, 2008)
- Modeled, textured, and skinned various food, toys, props, decorations and clothing
- Facial Animations for pets
EDUCATION
Ringling School of Art & Design, Sarasota, FL
Bachelor of Fine Arts Degree in Computer Animation, 2006